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work in progress: perception rods

September 14, 2014

Using the previous rewritten creatures code, I am trying to extend the creatures to use eyesight to make decisions by adding perception rods into the logic.  Each creature will have around nine rods in the direction of the front of its body, and each rod will tell it what the rod is seeing, if the rod hits an object.

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astroids game

September 10, 2014

I have been spending some time last year to brush up on some old programming skills, and have been completing some MOOCs.  One of the final projects was to create this astroids destroying game, with a few twists.

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controllable creatures

September 6, 2014

The first version of creatures was my attempt to learn something new, and naturally contained messy and unstructured code.  I have attempt to rewrite a cleaner version, and add some controllability.  In the new version, a predator can be selected and it will follow the mouse rather than follow the nearest prey.

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new toy lens

August 30, 2014

Playing around with ¥500 fishball lens for iPhone ordered from Osaka

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creatures eating snacks

August 29, 2014

Here’s my first attempt at the Processing programming language.

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