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floating creatures in space

November 10, 2014

The box2d physics engine is great in the sense that it doesn’t have any assumptions at all how you display the objects it is simulating.  The only thing it needs to do is to simulate what happens to the objects in their 2d world in a self consistent way following newtonian physics.  The javascript port does include some samples of how to plot out the objects using the canvas HTML object though.
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bootstrapping javascript

October 27, 2014

Lately I’ve been thinking about creating a web-app for helping me with my studying for Japanese JLPT tests. That will give me more motivation to study rather than just staring at textbooks.

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Box2D with paper.js

October 19, 2014

I’ve just starting using paper.js recently, after learning some simulation codes from dan shiffman’s nature of code book.

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creatures reborn

October 7, 2014

The second version is pretty much done, after a lot of wrangling with paper.js and javascript canvas logic.  I’ve decided to make this the cover for my main website for now, and added some logic to resize to the maximum header page before the viewer scrolls down to see the rest of the content.

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coming soon: new version of creatures demo

October 1, 2014

White processing is an amazing graphics programming development environment, to publish the works online I had to use the processing.js library, which is rather difficult to debug and creates a tough workflow process.  The final works do not render as nicely as the usual processing environment.

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